/* Glassmorphism Styles */

.glass-card {
    background: var(--glass-bg);
    backdrop-filter: blur(20px);
    -webkit-backdrop-filter: blur(20px);
    border: 1px solid rgba(0, 0, 0, 0.08);
    border-radius: 24px;
    box-shadow:
        0 4px 12px 0 rgba(0, 0, 0, 0.05),
        inset 0 0 0 1px rgba(255, 255, 255, 0.2);
}

/* Solid variant for cards on white/light backgrounds */
.glass-card-solid {
    background: #ffffff;
    border: 1px solid rgba(0, 0, 0, 0.08);
    box-shadow: 0 2px 8px rgba(0, 0, 0, 0.06);
}

/* Cookie Consent Banner */
.cookie-banner {
    position: fixed;
    bottom: 20px;
    left: 20px;
    right: 20px;
    max-width: 400px;
    z-index: 9999;
    padding: 1.5rem;
    opacity: 0;
    visibility: hidden;
    transform: translateX(-100%);
    transition: opacity 0.5s ease, transform 0.5s ease, visibility 0.5s;
}

.cookie-banner--visible {
    opacity: 1;
    visibility: visible;
    transform: translateX(0);
}

.glass-nav {
    background: rgba(255, 255, 255, 0.8);
    backdrop-filter: blur(10px);
    -webkit-backdrop-filter: blur(10px);
    border-bottom: 1px solid var(--glass-border);
}

.glass-input {
    background: rgba(255, 255, 255, 0.5);
    border: 1px solid var(--glass-border);
    backdrop-filter: blur(5px);
    -webkit-backdrop-filter: blur(5px);
    color: var(--text-primary);
}

/* Dark mode support logic could look towards modifying these vars */